As they progress through the story, Chai gathers new companions with abilities that are able to unlock these areas, but they remain inaccessible throughout the first playthrough. Although these stages are linear, there are several moments where players are unable to access certain areas. The roughly 12-hour story of Hi-Fi Rush takes players through as many unique stages that offer hidden secrets and collectibles. RELATED: Hi-Fi Rush Is Closer to Devil May Cry Than Sunset Overdrive Hi-Fi Rush's Story is Just the Beginning While Hi-Fi Rush's story is a fun and entertaining adventure, upon completing the game players are treated to several menus' worth of added features, modes, and unlockables that highlight its staying power. The entire game revolves around music, so attacks, parries, dodges, and special abilities can all be performed on the beat for a higher score. Hi-Fi Rush plays like a mix between Guitar Hero and Devil May Cry, as players perform actions to the beat of the music so that they can build up a combo meter. By contrast, Hi-Fi Rush - the highly stylized rhythm-action game from Tango Gameworks - offers more incentives that demonstrate why developers should work on their post-credit offerings. Most single-player games that offer endgame content typically consist of a New Game+ mode or harder difficulty settings. The rise of live-service games has led developers to find new ways of getting players to stick around a lot longer after they roll credits.
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